The cycle
How Brutal 3 plays
Two to five fighters. Cards go down in secret. On the word, they flip. Attack beats Utility. Defense beats Attack. Utility beats Defense.
The cards



Attack
Beats Utility. Loses to Defense. A win deals +1 damage to the losing fighter.
Defense
Beats Attack. Loses to Utility. A win deals +1 damage to the losing fighter.
Utility
Beats Defense. Loses to Attack. A win deals +1 damage to the losing fighter.
Any card that wins a clash deals +1 damage to the losing fighter. Ties deal no damage, score nothing, and pay no tokens — Attack, Defense, or Utility.
The table
You hold four of each card. You have five hit points. Last one standing can still take the table even short of the score line. Flip on the word Brutal.
Just Brutal
One card each beat. First to 7, or last standing.
Brutal 3
Commit three face-down. Flip together. First to 9, or last standing.
Sudden Death
Line up three. One flip. Highest score wins. Tie replays.
Brutal spend
Winning a clash pays a token. Spend them when you lock — higher spend beats a cheaper line, even across the cycle.
- 5 · Critical — overpays a hold.
- 10 · Brutal Critical — overpays a Critical.
- 15 · Brutal 3 — overpays everything cheaper, and doubles the take.
A game by R.A.G. Rankin · EONLEGACY.com